Is Chain Rings worth it if you’re shopping in Gaming?
Quick answer
| Best for | Unity developers building stylized 3D characters who need ready-made hand accessories with dynamic physics and toon shading. |
| Skip if | You are working in Unreal Engine, Blender-only workflows without Unity, or if you don’t want to purchase the Dynamic Bones plugin separately. |
| Price | $2 |
| Format | FBX models, Unity prefabs, materials, and a test scene |
| One-line take | A low-cost, plug-and-play accessory pack that saves you the hours of modeling and shading chain rings from scratch. |
What you’re actually buying
At $2, you are not just buying a mesh; you are buying a complete, pre-rigged accessory system for your Unity projects. The pack includes FBX files, Unity prefabs, and specific materials designed to work with the Poiyomi Toon shader. This means you aren’t staring at a blank viewport wondering how to make metal look “toon” and stylized. The seller has already handled the material setup, inspired by a specific aesthetic style, so your rings look cohesive the moment you drag them into your scene. (Chain Rings)
The real value here is the “ready to be placed” aspect. These aren’t raw assets that need cleanup. They come with a dynamic bone script already attached, which gives those chains that natural, swinging movement when your character moves. You just need to make sure you have the Dynamic Bones plugin from the Unity Asset Store (which is a separate purchase) and the free version of Poiyomi Toon 7.0.95 installed. The package even includes the shader itself if you don’t have it, so you can get up and running without hunting down dependencies. (Chain Rings)
You also get a test scene included in the download. This is a small but crucial detail for a $2 asset. It lets you see exactly how the rings behave, how the materials react to light, and how the dynamic bones move before you commit them to your main project. Whether you want the crescent moon design on a thumb or the alphabet rings on a finger, the files are structured so you can easily move them to different parts of your model. It’s a specific, niche solution for a very common problem in character creation: adding detailed, animated accessories without spending a week in Blender. (Chain Rings)
Why it’s on our radar
This pack stands out because it solves a specific friction point in stylized game development: the gap between a base character model and the “finished” look that requires small, animated details. Most indie developers know that a character looks significantly more polished when it has moving accessories like chains, pendants, or rings. Modeling these from scratch, rigging them with bones, and creating the correct toon materials is a time sink that often gets skipped. (Chain Rings)
Eson’s approach is practical. By including the dynamic bone script and the specific material setups, the seller has done the tedious technical work. The fact that the crescent moon was originally designed for a thumb but can be easily moved shows flexibility. For two dollars, you are getting a complete workflow: the geometry, the animation logic (via the script), the visual style (via the materials), and a reference scene. It’s a low-risk way to add high-impact visual detail to your Unity projects. (Chain Rings)
What actually matters
Before you buy, check your current Unity setup. The materials rely heavily on the Poiyomi Toon shader to look their best. While the free version is included in the package, if you are already using a newer version of Poiyomi Toon, you will need to be careful during import to only select the specific Eson folder to avoid overwriting your existing shader settings. (Chain Rings)
Also, keep in mind the licensing rules. You are free to use and sell these rings on completed models you create, but you cannot redistribute the package itself. If you are using these rings on a model you bought from someone else, you are required to purchase this specific ring pack to reuse it. It’s a standard indie asset license, but it’s worth noting if you are working on a team or sharing assets. (Chain Rings)
Finally, the dynamic bone effect is the star of the show. If you don’t have the Dynamic Bones plugin, the rings will be static. Since the plugin is not included, factor that extra cost and setup time into your decision. If you are already using Dynamic Bones in your project, this is a seamless addition. If not, it’s still a worthwhile addition for the visual quality it brings. (Chain Rings)
Mid-check
If you are working on a stylized character in Unity and want to add animated chain accessories without modeling them from scratch, this is a no-brainer at this price point. (Chain Rings)
FAQ
Do I need to buy the Dynamic Bones plugin separately? Yes, the dynamic bones plugin is not included in this $2 package. You will need to purchase it separately from the Unity Asset Store to get the swinging motion on the rings. If you don’t have it, the rings will still work as static accessories, but they won’t animate. (Chain Rings)
Can I use these rings on models I bought from other sellers? Yes, but with a condition. If you gained the model through the purchase of another model, you are required to purchase this corresponding ring package if you want to reuse it on that model. You are free to use and sell the rings on completed models you create yourself. (Chain Rings)
What version of Poiyomi Toon shader is required? The materials are designed for Poiyomi Toon 7.0.95 (Free version), which is included in the package. If you have a newer version installed, you can still use the rings, but you should only import the ”!Eson Gumroad” folder to avoid conflicts. The seller highly recommends using the included Poi material for the best visual results. (Chain Rings)
Bottom line
Chain Rings is a smart, low-cost addition to any Unity developer’s toolkit. It removes the technical hurdle of creating animated, stylized accessories by providing pre-rigged models with the correct materials and scripts. For $2, you get a complete set of files that drop straight into your scene, saving you hours of modeling and shading work. If you are building a stylized character and want that extra layer of polish, this is the way to do it.