Updated Sep 6, 2026 Comics & Graphic Novels

Cities of Magick #1: is this $5 stack worth it for Comics & Graphic Novels?

Cities of Magick #1: is this $5 stack worth it for Comics & Graphic Novels?

You know that specific itch when you finish a comic and the next issue feels like a mountain to climb? You have the characters, you have the art, but you are staring at a blank page wondering if anyone will actually read issue two. The problem with self-publishing isn’t just the cost; it’s the isolation of trying to build a universe from scratch while the internet scrolls past. That is where Cities of Magick #1 comes in. It is not a template or a course. It is a finished, full-color, 28-page digital comic that drops you into a gritty, post-post-apocalyptic world where magick gangs run the city-states. For $5, you aren’t just buying a story; you are buying a reference point for what an independent creator can actually ship when they commit to a visual style and a narrative hook.

Quick answer

Best forIndie comic creators, world-builders, and readers who want a gritty, magick-infused urban fantasy without the subscription fatigue.
Skip ifYou are looking for a clean, corporate-style superhero book or a print-ready hardcover with binding options.
Price$5
FormatDRM-free PDF (28 pages, full-color, 69.3 MB)
One-line takeA sharp, $5 entry into a magick-gang saga that proves you can build a compelling, high-contrast visual world on a budget.

What you’re actually buying

At $5, you are getting a complete, self-contained narrative arc for the first installment of a five-part series. The file is a DRM-free PDF, which means it is yours to keep, share, or archive without the usual digital lock-in anxiety. The story follows Lev, a cowboy who stumbles into Old York City during a decade-old war between two powerful factions. You get to see the clash between the Hyper-Priestess Isimar Rothschild and Gregor Steiner’s Red Double Xs, a magick gang that protects the city from foreign invaders. (Cities of Magick #1 (DIGITAL))

The visual commitment here is what makes the offer stand out. It is full-color across all 28 pages, a significant production step for an indie project. The 69.3 MB file size suggests high-resolution art that holds up on a tablet or desktop, not just a phone. You are not getting a rough sketchbook; you are getting a polished digital issue that feels like a real comic you’d find in a specialty shop. The narrative is dense with lore—city-states, magick gangs, and a “Post-Post Apocalypse” setting—but it moves fast, keeping Lev’s personal stakes central even as the gang war rages around him. If you are a creator, this is a masterclass in how to balance world-building with character-driven momentum in a short format. (Cities of Magick #1 (DIGITAL))

Cities of Magick #1 (DIGITAL) — product preview

Why it’s on our radar

Most indie comics on Gumroad are either unfinished WIPs or overly polished, expensive productions. Cities of Magick #1 sits in that sweet spot: it is a finished, high-quality digital product that costs less than a coffee. The specific angle of “magick gangs” in a post-apocalyptic city-state is a fresh take on urban fantasy, avoiding the tired tropes of generic superhero battles. It is a strong example of how a solo creator (jakob free) can use a low price point to build an audience and test a larger five-part series. For readers, it is a low-risk way to dive into a new universe. For creators, it is a tangible example of what is possible with the right tools and a clear vision.

What actually matters

Before you hit the buy button, keep these three things in mind. First, this is Part 1 of 5. The story is designed to hook you into the larger saga, so if you prefer standalone, self-contained stories with no cliffhangers, you might want to wait for the full series to be available. Second, the format is a digital PDF only. If you are a collector who needs a physical copy with a cover and spine, this is not it. It is optimized for reading on a screen. Third, the tone is gritty and serious. The “magick” here is not whimsical; it is a weapon in a gang war. If you are looking for lighthearted, slice-of-life magick, this is a different lane. (Cities of Magick #1 (DIGITAL))

Mid-check

If the idea of a gritty, magick-infused urban fantasy sounds like your kind of read, or if you want to see how an indie creator structures a multi-issue arc, the entry point is simple. (Cities of Magick #1 (DIGITAL))

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FAQ

Is Cities of Magick #1 a standalone story? It is the first part of a five-part series. While it introduces the main characters and the central conflict, it is designed to lead you into the rest of the saga. You will get a complete chapter, but the larger war between the gangs is just beginning.

What format is the digital copy? You receive a DRM-free PDF. This means you can download it, keep it forever, and read it on any device that supports PDFs. There are no app restrictions or login requirements. (Cities of Magick #1 (DIGITAL))

How long is the comic? The issue is 28 pages of full-color storytelling. It is a substantial read that gives you enough time to settle into the world of Old York City without feeling like a short comic strip. (Cities of Magick #1 (DIGITAL))

Bottom line

For $5, Cities of Magick #1 is a no-brainer if you are into urban fantasy, gang dramas, or just want to support an indie creator who is actually shipping. It is a polished, high-quality digital comic that delivers on its promise of a gritty, magick-filled world. Whether you are a reader looking for your next fix or a creator looking for inspiration on how to package your own work, this is a solid, low-cost entry point into a compelling new universe.

Disclosure: This is an affiliate link. If you buy through it, we may earn a commission at no extra cost to you.

Why it’s on our radar

Cities of Magick #1 (DIGITAL) is on the list because the pack is unusually specific for $5: Size: 69.3 MB, Length: 28 pages. That’s the kind of density you only notice once you read past the cover.

Confirm what’s shipping today on Cities of Magick #1’s live page—price and files can change.

What actually matters

Before you spend, run it against your week: (Cities of Magick #1 (DIGITAL))

  1. Stack fit — Do you actually need what Cities of Magick #1 emphasizes (Size: 69.3 MB, Length: 28 pages), or are you collecting PDFs?
  2. Time-to-first-use — Can you start within a day, or is this a long curriculum? (Cities of Magick #1 (DIGITAL))
  3. Price honesty — Is $5 worth it if you use even half of it? (Cities of Magick #1 (DIGITAL))

If those still point yes, check Cities of Magick #1 pricing and files.

Mid-check

If you’re still on the fence, open Cities of Magick #1, skim two reviews (if any), and ask: would I use this this week?

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FAQ

What do you get for the money? See the stack above and confirm the full file list / access terms on Cities of Magick #1—sellers can update packs.

Who should skip it? You need free tools only, a fully custom build, or something that doesn’t match the deliverables on the live page. (Cities of Magick #1 (DIGITAL))

Where do I check price and previews? On Cities of Magick #1 — current pricing, previews, and updates.

Bottom line

If Cities of Magick #1 lines up with a problem you already have and $5 feels light to risk, check the live offer, confirm what’s included, and decide. Ratings are a green light to look—not a reason to skip the fit check.

View on Gumroad

View on Gumroad