How to create Procedural Building Gener…: is this $20 stack worth it for Fiction Books?
If you are building a sci-fi cityscape in Modo and you are tired of modeling every single apartment block by hand, you have probably hit the wall of manual repetition. You need a system that generates variety without sacrificing the ability to tweak specific details. Sergey Tyapkin’s Procedural Building Generator tutorial addresses that exact bottleneck by teaching you how to build a generator from scratch rather than just handing you a black-box script.
This is not a plugin you install and forget. It is a two-hour video course that walks you through the logic of procedural generation in Modo 12.0v1 or higher. The appeal here is the “one click” promise: the ability to spawn thousands of unique buildings, spaceships, or weapons instantly. If you are a 3D artist who wants to understand the why behind the mesh, not just the what, this $20 pack is a dense, practical resource that includes both the finished scene and the raw project files so you can dissect how it works. (How to create Procedural)
Quick answer
| Best for | Modo artists who want to learn procedural logic and need a ready-made building generator for sci-fi scenes. |
| Skip if | You use Blender or Maya exclusively, or you need a fully custom, non-procedural architectural design. |
| Price | $20 |
| Format | 2-hour video tutorial + project files + 30-mesh asset pack |
| One-line take | A rare $20 bundle that teaches the technique and gives you the finished generator and a 30-mesh kitbash set. |
What you’re actually buying
At $20, you are getting a complete workflow package, not just a video file. The core of the product is a 2-hour step-by-step video tutorial broken into 10 segments. This is where the value lives: Tyapkin shows you how to construct the generator from zero, assuming no advanced Modo knowledge. You aren’t just watching someone click buttons; you are learning the specific techniques to push your creativity and create infinite variations of buildings, spaceships, or weapons.
Beyond the lesson, you receive the Ready Building Generator Scene. This is the finished product of the tutorial—a functional scene where you can generate an infinite number of buildings for your project. You can modify the parameters to fit your specific needs, meaning the tutorial doesn’t just end at “here is how it works,” but at “here is the tool you can use right now.” (How to create Procedural)
The bundle also includes a Sci-Fi Buildings Pack for those who want ready-made assets without running the generator. This pack contains 30 meshes with auto UVs, available in both .obj and .fbx formats. Each building has a high poly count (starting from 50,000 tris) and comes with five distinct materials: base, roof, glass, sign, and lights. This is a significant bonus because it gives you a usable kitbash set immediately, even if you decide not to dive into the procedural logic right away. (How to create Procedural)
Finally, you get the project files for the generator itself. This is crucial for learning. You can open the exact scene used in the tutorial, inspect the nodes, and see how the logic is structured. Combined with a short video tutorial on how to use the scene, this $20 investment covers both the educational aspect and the practical asset delivery.
Why it’s on our radar
This product stands out because it bridges the gap between a “how-to” tutorial and a “ready-to-use” asset pack. Most procedural tutorials stop at the video; most asset packs stop at the files. Tyapkin’s approach gives you both: you learn the technique and you get the finished generator scene plus a 30-mesh kitbash set. (How to create Procedural)
The specificity of the deliverables is also noteworthy. The inclusion of 5 materials per building (base, roof, glass, sign, lights) in the asset pack is a thoughtful touch that saves you hours of material setup. It’s rare to find a $20 product that includes a full material set for 30 high-poly meshes. For artists working on sci-fi environments, this combination of education and immediate utility makes it a strong value proposition. (How to create Procedural)
What actually matters
Before you buy, confirm your Modo version. The listing explicitly states that you need Modo 12.0v1 or higher. If you are on an older version, the project files and generator scene may not open correctly, and the tutorial techniques might not apply. (How to create Procedural)
Check the poly count of the included meshes. The Sci-Fi Buildings Pack features buildings starting from 50,000 tris. This is high-poly, suitable for close-up shots or high-end renders, but it might be too heavy for real-time applications or low-poly mobile games. If your project requires low-poly assets, you may need to decimate these meshes significantly. (How to create Procedural)
Look at the file size. The total download is 2.27 GB. This is a large file, primarily due to the high-poly meshes and the video tutorial. Ensure you have enough disk space and a stable connection, especially if you are downloading on a slower network. (How to create Procedural)
Finally, consider the learning curve. The tutorial assumes no advanced Modo knowledge, but procedural generation is a complex topic. If you are completely new to 3D modeling, you might find the concepts challenging. However, if you are comfortable with basic Modo navigation, the step-by-step nature of the 10 videos should make it manageable. (How to create Procedural)
Mid-check
If you are ready to dive into procedural generation in Modo, See current options to get the full pack.
FAQ
Do I need advanced Modo skills to follow this tutorial? No, the listing explicitly states that advanced knowledge of Modo is not required. The 2-hour tutorial is broken into 10 step-by-step videos, designed to guide you through the process from scratch. (How to create Procedural)
What formats are the included meshes available in? The Sci-Fi Buildings Pack includes meshes in both .obj and .fbx formats. This flexibility allows you to import the assets into various 3D software, not just Modo. (How to create Procedural)
Can I modify the buildings generated by the tool? Yes, the Ready Building Generator Scene is designed to be modifiable. You can tweak the parameters to create variations that fit your specific project needs, allowing for an infinite number of unique buildings. (How to create Procedural)
Bottom line
If you are a Modo artist looking to break free from manual modeling and explore procedural generation, Sergey Tyapkin’s Procedural Building Generator is a compelling $20 investment. You get a comprehensive 2-hour tutorial, a functional generator scene, and a 30-mesh asset pack with full material sets. It’s a rare bundle that educates and equips you in one go.